Disabled Gaming with May Wong
Listen on: Apple Podcasts | Spotify | Stitcher
Qudsiya interviews May Wong, lead game designer at Interior Night, about their debut game, As Dusk Falls, which received rave reviews, including for its accessibility for disabled gamers. Qudsiya and May talk about how access was built into the game design and the lessons May learned from the experience.
Transcript available here.
Mentioned in the episode:
Growing up in a big family, games were a big part of May’s childhood. Her most fondest memories were playing Secret of Mana and Tiny Toon Adventures: Wacky Sports Challenge on the SNES with her siblings with lots of laughs, screams and giggles.
May believed that gaming is one of the great ways to bond with others and games should be accessible by all ages. She moved to London from Hong Kong in 2008 to join the EyeToy group in Sony London Studio to make games which serve that purpose with the EyePet and WonderBook titles.
In 2017, May joined INTERIOR/NIGHT as the first full time employee. There was a lot of brainstorming sessions and prototyping from the start and now As Dusk Falls is in the wild she loves seeing the reactions of those who have played on something she spent 5 years of her life on!
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